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resources/app/client-esm/dice/twister.mjs
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257
resources/app/client-esm/dice/twister.mjs
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/**
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* A standalone, pure JavaScript implementation of the Mersenne Twister pseudo random number generator.
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*
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* @author Raphael Pigulla <pigulla@four66.com>
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* @version 0.2.3
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* @license
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* Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* 3. The names of its contributors may not be used to endorse or promote
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* products derived from this software without specific prior written
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* permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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export default class MersenneTwister {
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/**
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* Instantiates a new Mersenne Twister.
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* @param {number} [seed] The initial seed value, if not provided the current timestamp will be used.
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* @constructor
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*/
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constructor(seed) {
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// Initial values
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this.MAX_INT = 4294967296.0;
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this.N = 624;
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this.M = 397;
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this.UPPER_MASK = 0x80000000;
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this.LOWER_MASK = 0x7fffffff;
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this.MATRIX_A = 0x9908b0df;
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// Initialize sequences
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this.mt = new Array(this.N);
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this.mti = this.N + 1;
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this.SEED = this.seed(seed ?? new Date().getTime());
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};
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/**
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* Initializes the state vector by using one unsigned 32-bit integer "seed", which may be zero.
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*
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* @since 0.1.0
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* @param {number} seed The seed value.
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*/
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seed(seed) {
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this.SEED = seed;
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let s;
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this.mt[0] = seed >>> 0;
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for (this.mti = 1; this.mti < this.N; this.mti++) {
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s = this.mt[this.mti - 1] ^ (this.mt[this.mti - 1] >>> 30);
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this.mt[this.mti] =
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(((((s & 0xffff0000) >>> 16) * 1812433253) << 16) + (s & 0x0000ffff) * 1812433253) + this.mti;
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this.mt[this.mti] >>>= 0;
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}
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return seed;
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};
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/**
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* Initializes the state vector by using an array key[] of unsigned 32-bit integers of the specified length. If
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* length is smaller than 624, then each array of 32-bit integers gives distinct initial state vector. This is
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* useful if you want a larger seed space than 32-bit word.
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*
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* @since 0.1.0
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* @param {array} vector The seed vector.
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*/
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seedArray(vector) {
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let i = 1, j = 0, k = this.N > vector.length ? this.N : vector.length, s;
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this.seed(19650218);
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for (; k > 0; k--) {
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s = this.mt[i - 1] ^ (this.mt[i - 1] >>> 30);
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this.mt[i] = (this.mt[i] ^ (((((s & 0xffff0000) >>> 16) * 1664525) << 16) + ((s & 0x0000ffff) * 1664525))) +
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vector[j] + j;
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this.mt[i] >>>= 0;
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i++;
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j++;
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if (i >= this.N) {
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this.mt[0] = this.mt[this.N-1];
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i = 1;
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}
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if (j >= vector.length) {
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j = 0;
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}
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}
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for (k = this.N-1; k; k--) {
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s = this.mt[i - 1] ^ (this.mt[i - 1] >>> 30);
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this.mt[i] =
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(this.mt[i] ^ (((((s & 0xffff0000) >>> 16) * 1566083941) << 16) + (s & 0x0000ffff) * 1566083941)) - i;
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this.mt[i] >>>= 0;
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i++;
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if (i >= this.N) {
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this.mt[0] = this.mt[this.N - 1];
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i = 1;
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}
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}
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this.mt[0] = 0x80000000;
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};
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/**
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* Generates a random unsigned 32-bit integer.
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*
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* @since 0.1.0
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* @returns {number}
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*/
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int() {
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let y, kk, mag01 = [0, this.MATRIX_A];
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if (this.mti >= this.N) {
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if (this.mti === this.N+1) {
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this.seed(5489);
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}
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for (kk = 0; kk < this.N - this.M; kk++) {
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y = (this.mt[kk] & this.UPPER_MASK) | (this.mt[kk + 1] & this.LOWER_MASK);
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this.mt[kk] = this.mt[kk + this.M] ^ (y >>> 1) ^ mag01[y & 1];
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}
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for (; kk < this.N - 1; kk++) {
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y = (this.mt[kk] & this.UPPER_MASK) | (this.mt[kk + 1] & this.LOWER_MASK);
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this.mt[kk] = this.mt[kk + (this.M - this.N)] ^ (y >>> 1) ^ mag01[y & 1];
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}
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y = (this.mt[this.N - 1] & this.UPPER_MASK) | (this.mt[0] & this.LOWER_MASK);
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this.mt[this.N - 1] = this.mt[this.M - 1] ^ (y >>> 1) ^ mag01[y & 1];
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this.mti = 0;
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}
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y = this.mt[this.mti++];
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y ^= (y >>> 11);
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y ^= (y << 7) & 0x9d2c5680;
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y ^= (y << 15) & 0xefc60000;
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y ^= (y >>> 18);
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return y >>> 0;
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};
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/**
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* Generates a random unsigned 31-bit integer.
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*
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* @since 0.1.0
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* @returns {number}
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*/
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int31() {
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return this.int() >>> 1;
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};
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/**
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* Generates a random real in the interval [0;1] with 32-bit resolution.
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*
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* @since 0.1.0
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* @returns {number}
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*/
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real() {
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return this.int() * (1.0 / (this.MAX_INT - 1));
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};
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/**
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* Generates a random real in the interval ]0;1[ with 32-bit resolution.
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*
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* @since 0.1.0
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* @returns {number}
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*/
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realx() {
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return (this.int() + 0.5) * (1.0 / this.MAX_INT);
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};
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/**
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* Generates a random real in the interval [0;1[ with 32-bit resolution.
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*
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* @since 0.1.0
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* @returns {number}
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*/
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rnd() {
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return this.int() * (1.0 / this.MAX_INT);
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};
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/**
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* Generates a random real in the interval [0;1[ with 32-bit resolution.
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*
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* Same as .rnd() method - for consistency with Math.random() interface.
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*
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* @since 0.2.0
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* @returns {number}
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*/
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random() {
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return this.rnd();
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};
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/**
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* Generates a random real in the interval [0;1[ with 53-bit resolution.
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*
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* @since 0.1.0
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* @returns {number}
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*/
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rndHiRes() {
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const a = this.int() >>> 5;
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const b = this.int() >>> 6;
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return (a * 67108864.0 + b) * (1.0 / 9007199254740992.0);
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};
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/**
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* A pseudo-normal distribution using the Box-Muller transform.
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* @param {number} mu The normal distribution mean
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* @param {number} sigma The normal distribution standard deviation
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* @returns {number}
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*/
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normal(mu, sigma) {
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let u = 0;
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while (u === 0) u = this.random(); // Converting [0,1) to (0,1)
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let v = 0;
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while (v === 0) v = this.random(); // Converting [0,1) to (0,1)
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let n = Math.sqrt( -2.0 * Math.log(u) ) * Math.cos(2.0 * Math.PI * v);
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return (n * sigma) + mu;
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}
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/**
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* A factory method for generating random uniform rolls
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* @returns {number}
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*/
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static random() {
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return twist.random();
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}
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/**
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* A factory method for generating random normal rolls
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* @return {number}
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*/
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static normal(...args) {
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return twist.normal(...args);
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}
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}
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// Global singleton
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const twist = new MersenneTwister(Date.now());
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