22 lines
538 B
JavaScript
22 lines
538 B
JavaScript
var msdfVert = `// Mesh material default fragment\r
|
|
attribute vec2 aVertexPosition;\r
|
|
attribute vec2 aTextureCoord;\r
|
|
\r
|
|
uniform mat3 projectionMatrix;\r
|
|
uniform mat3 translationMatrix;\r
|
|
uniform mat3 uTextureMatrix;\r
|
|
\r
|
|
varying vec2 vTextureCoord;\r
|
|
\r
|
|
void main(void)\r
|
|
{\r
|
|
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\r
|
|
\r
|
|
vTextureCoord = (uTextureMatrix * vec3(aTextureCoord, 1.0)).xy;\r
|
|
}\r
|
|
`;
|
|
export {
|
|
msdfVert as default
|
|
};
|
|
//# sourceMappingURL=msdf.vert.mjs.map
|