Initial
This commit is contained in:
21
resources/app/node_modules/@pixi/sprite-tiling/LICENSE
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21
resources/app/node_modules/@pixi/sprite-tiling/LICENSE
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||||
The MIT License
|
||||
|
||||
Copyright (c) 2013-2023 Mathew Groves, Chad Engler
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
129
resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSprite.js
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resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSprite.js
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"use strict";
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var core = require("@pixi/core"), sprite = require("@pixi/sprite");
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const tempPoint = new core.Point();
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class TilingSprite extends sprite.Sprite {
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/**
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* Note: The wrap mode of the texture is forced to REPEAT on render if the size of the texture
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* is a power of two, the texture's wrap mode is CLAMP, and the texture hasn't been bound yet.
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* @param texture - The texture of the tiling sprite.
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* @param width - The width of the tiling sprite.
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* @param height - The height of the tiling sprite.
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*/
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constructor(texture, width = 100, height = 100) {
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super(texture), this.tileTransform = new core.Transform(), this._width = width, this._height = height, this.uvMatrix = this.texture.uvMatrix || new core.TextureMatrix(texture), this.pluginName = "tilingSprite", this.uvRespectAnchor = !1;
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}
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/**
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* Changes frame clamping in corresponding textureTransform, shortcut
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* Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
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* @default 0.5
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* @member {number}
|
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*/
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get clampMargin() {
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return this.uvMatrix.clampMargin;
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}
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set clampMargin(value) {
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this.uvMatrix.clampMargin = value, this.uvMatrix.update(!0);
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}
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/** The scaling of the image that is being tiled. */
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get tileScale() {
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return this.tileTransform.scale;
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}
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set tileScale(value) {
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this.tileTransform.scale.copyFrom(value);
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}
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/** The offset of the image that is being tiled. */
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get tilePosition() {
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return this.tileTransform.position;
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}
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set tilePosition(value) {
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this.tileTransform.position.copyFrom(value);
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}
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/**
|
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* @protected
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*/
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_onTextureUpdate() {
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this.uvMatrix && (this.uvMatrix.texture = this._texture), this._cachedTint = 16777215;
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}
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/**
|
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* Renders the object using the WebGL renderer
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* @param renderer - The renderer
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*/
|
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_render(renderer) {
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const texture = this._texture;
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!texture || !texture.valid || (this.tileTransform.updateLocalTransform(), this.uvMatrix.update(), renderer.batch.setObjectRenderer(renderer.plugins[this.pluginName]), renderer.plugins[this.pluginName].render(this));
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}
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/** Updates the bounds of the tiling sprite. */
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_calculateBounds() {
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const minX = this._width * -this._anchor._x, minY = this._height * -this._anchor._y, maxX = this._width * (1 - this._anchor._x), maxY = this._height * (1 - this._anchor._y);
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this._bounds.addFrame(this.transform, minX, minY, maxX, maxY);
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}
|
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/**
|
||||
* Gets the local bounds of the sprite object.
|
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* @param rect - Optional output rectangle.
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* @returns The bounds.
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*/
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getLocalBounds(rect) {
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return this.children.length === 0 ? (this._bounds.minX = this._width * -this._anchor._x, this._bounds.minY = this._height * -this._anchor._y, this._bounds.maxX = this._width * (1 - this._anchor._x), this._bounds.maxY = this._height * (1 - this._anchor._y), rect || (this._localBoundsRect || (this._localBoundsRect = new core.Rectangle()), rect = this._localBoundsRect), this._bounds.getRectangle(rect)) : super.getLocalBounds.call(this, rect);
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}
|
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/**
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* Checks if a point is inside this tiling sprite.
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* @param point - The point to check.
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* @returns Whether or not the sprite contains the point.
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*/
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containsPoint(point) {
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this.worldTransform.applyInverse(point, tempPoint);
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const width = this._width, height = this._height, x1 = -width * this.anchor._x;
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if (tempPoint.x >= x1 && tempPoint.x < x1 + width) {
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const y1 = -height * this.anchor._y;
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if (tempPoint.y >= y1 && tempPoint.y < y1 + height)
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return !0;
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}
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return !1;
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}
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||||
/**
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* Destroys this sprite and optionally its texture and children
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* @param {object|boolean} [options] - Options parameter. A boolean will act as if all options
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* have been set to that value
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* @param {boolean} [options.children=false] - if set to true, all the children will have their destroy
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* method called as well. 'options' will be passed on to those calls.
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* @param {boolean} [options.texture=false] - Should it destroy the current texture of the sprite as well
|
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* @param {boolean} [options.baseTexture=false] - Should it destroy the base texture of the sprite as well
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*/
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destroy(options) {
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super.destroy(options), this.tileTransform = null, this.uvMatrix = null;
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}
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/**
|
||||
* Helper function that creates a new tiling sprite based on the source you provide.
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||||
* The source can be - frame id, image url, video url, canvas element, video element, base texture
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* @static
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* @param {string|PIXI.Texture|HTMLCanvasElement|HTMLVideoElement} source - Source to create texture from
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* @param {object} options - See {@link PIXI.BaseTexture}'s constructor for options.
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* @param {number} options.width - required width of the tiling sprite
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* @param {number} options.height - required height of the tiling sprite
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* @returns {PIXI.TilingSprite} The newly created texture
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*/
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static from(source, options) {
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const texture = source instanceof core.Texture ? source : core.Texture.from(source, options);
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return new TilingSprite(
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texture,
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options.width,
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options.height
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);
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}
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/** The width of the sprite, setting this will actually modify the scale to achieve the value set. */
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get width() {
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return this._width;
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}
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set width(value) {
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this._width = value;
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}
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/** The height of the TilingSprite, setting this will actually modify the scale to achieve the value set. */
|
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get height() {
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return this._height;
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}
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set height(value) {
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this._height = value;
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}
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}
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exports.TilingSprite = TilingSprite;
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//# sourceMappingURL=TilingSprite.js.map
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1
resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSprite.js.map
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resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSprite.js.map
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resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSprite.mjs
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resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSprite.mjs
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import { Point, Transform, TextureMatrix, Rectangle, Texture } from "@pixi/core";
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import { Sprite } from "@pixi/sprite";
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const tempPoint = new Point();
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class TilingSprite extends Sprite {
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/**
|
||||
* Note: The wrap mode of the texture is forced to REPEAT on render if the size of the texture
|
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* is a power of two, the texture's wrap mode is CLAMP, and the texture hasn't been bound yet.
|
||||
* @param texture - The texture of the tiling sprite.
|
||||
* @param width - The width of the tiling sprite.
|
||||
* @param height - The height of the tiling sprite.
|
||||
*/
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||||
constructor(texture, width = 100, height = 100) {
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||||
super(texture), this.tileTransform = new Transform(), this._width = width, this._height = height, this.uvMatrix = this.texture.uvMatrix || new TextureMatrix(texture), this.pluginName = "tilingSprite", this.uvRespectAnchor = !1;
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||||
}
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||||
/**
|
||||
* Changes frame clamping in corresponding textureTransform, shortcut
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* Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
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||||
* @default 0.5
|
||||
* @member {number}
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||||
*/
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||||
get clampMargin() {
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||||
return this.uvMatrix.clampMargin;
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}
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set clampMargin(value) {
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this.uvMatrix.clampMargin = value, this.uvMatrix.update(!0);
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||||
}
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||||
/** The scaling of the image that is being tiled. */
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get tileScale() {
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return this.tileTransform.scale;
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||||
}
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||||
set tileScale(value) {
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this.tileTransform.scale.copyFrom(value);
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}
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/** The offset of the image that is being tiled. */
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||||
get tilePosition() {
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||||
return this.tileTransform.position;
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||||
}
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||||
set tilePosition(value) {
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||||
this.tileTransform.position.copyFrom(value);
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||||
}
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||||
/**
|
||||
* @protected
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*/
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||||
_onTextureUpdate() {
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||||
this.uvMatrix && (this.uvMatrix.texture = this._texture), this._cachedTint = 16777215;
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||||
}
|
||||
/**
|
||||
* Renders the object using the WebGL renderer
|
||||
* @param renderer - The renderer
|
||||
*/
|
||||
_render(renderer) {
|
||||
const texture = this._texture;
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||||
!texture || !texture.valid || (this.tileTransform.updateLocalTransform(), this.uvMatrix.update(), renderer.batch.setObjectRenderer(renderer.plugins[this.pluginName]), renderer.plugins[this.pluginName].render(this));
|
||||
}
|
||||
/** Updates the bounds of the tiling sprite. */
|
||||
_calculateBounds() {
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||||
const minX = this._width * -this._anchor._x, minY = this._height * -this._anchor._y, maxX = this._width * (1 - this._anchor._x), maxY = this._height * (1 - this._anchor._y);
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||||
this._bounds.addFrame(this.transform, minX, minY, maxX, maxY);
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||||
}
|
||||
/**
|
||||
* Gets the local bounds of the sprite object.
|
||||
* @param rect - Optional output rectangle.
|
||||
* @returns The bounds.
|
||||
*/
|
||||
getLocalBounds(rect) {
|
||||
return this.children.length === 0 ? (this._bounds.minX = this._width * -this._anchor._x, this._bounds.minY = this._height * -this._anchor._y, this._bounds.maxX = this._width * (1 - this._anchor._x), this._bounds.maxY = this._height * (1 - this._anchor._y), rect || (this._localBoundsRect || (this._localBoundsRect = new Rectangle()), rect = this._localBoundsRect), this._bounds.getRectangle(rect)) : super.getLocalBounds.call(this, rect);
|
||||
}
|
||||
/**
|
||||
* Checks if a point is inside this tiling sprite.
|
||||
* @param point - The point to check.
|
||||
* @returns Whether or not the sprite contains the point.
|
||||
*/
|
||||
containsPoint(point) {
|
||||
this.worldTransform.applyInverse(point, tempPoint);
|
||||
const width = this._width, height = this._height, x1 = -width * this.anchor._x;
|
||||
if (tempPoint.x >= x1 && tempPoint.x < x1 + width) {
|
||||
const y1 = -height * this.anchor._y;
|
||||
if (tempPoint.y >= y1 && tempPoint.y < y1 + height)
|
||||
return !0;
|
||||
}
|
||||
return !1;
|
||||
}
|
||||
/**
|
||||
* Destroys this sprite and optionally its texture and children
|
||||
* @param {object|boolean} [options] - Options parameter. A boolean will act as if all options
|
||||
* have been set to that value
|
||||
* @param {boolean} [options.children=false] - if set to true, all the children will have their destroy
|
||||
* method called as well. 'options' will be passed on to those calls.
|
||||
* @param {boolean} [options.texture=false] - Should it destroy the current texture of the sprite as well
|
||||
* @param {boolean} [options.baseTexture=false] - Should it destroy the base texture of the sprite as well
|
||||
*/
|
||||
destroy(options) {
|
||||
super.destroy(options), this.tileTransform = null, this.uvMatrix = null;
|
||||
}
|
||||
/**
|
||||
* Helper function that creates a new tiling sprite based on the source you provide.
|
||||
* The source can be - frame id, image url, video url, canvas element, video element, base texture
|
||||
* @static
|
||||
* @param {string|PIXI.Texture|HTMLCanvasElement|HTMLVideoElement} source - Source to create texture from
|
||||
* @param {object} options - See {@link PIXI.BaseTexture}'s constructor for options.
|
||||
* @param {number} options.width - required width of the tiling sprite
|
||||
* @param {number} options.height - required height of the tiling sprite
|
||||
* @returns {PIXI.TilingSprite} The newly created texture
|
||||
*/
|
||||
static from(source, options) {
|
||||
const texture = source instanceof Texture ? source : Texture.from(source, options);
|
||||
return new TilingSprite(
|
||||
texture,
|
||||
options.width,
|
||||
options.height
|
||||
);
|
||||
}
|
||||
/** The width of the sprite, setting this will actually modify the scale to achieve the value set. */
|
||||
get width() {
|
||||
return this._width;
|
||||
}
|
||||
set width(value) {
|
||||
this._width = value;
|
||||
}
|
||||
/** The height of the TilingSprite, setting this will actually modify the scale to achieve the value set. */
|
||||
get height() {
|
||||
return this._height;
|
||||
}
|
||||
set height(value) {
|
||||
this._height = value;
|
||||
}
|
||||
}
|
||||
export {
|
||||
TilingSprite
|
||||
};
|
||||
//# sourceMappingURL=TilingSprite.mjs.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSprite.mjs.map
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resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSprite.mjs.map
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resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSpriteRenderer.js
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resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSpriteRenderer.js
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||||
"use strict";
|
||||
var core = require("@pixi/core"), spriteTiling$1 = require("./sprite-tiling.frag.js"), spriteTiling = require("./sprite-tiling.vert.js"), spriteTilingFallback$1 = require("./sprite-tiling-fallback.frag.js"), spriteTilingFallback = require("./sprite-tiling-fallback.vert.js"), spriteTilingSimple = require("./sprite-tiling-simple.frag.js");
|
||||
const tempMat = new core.Matrix();
|
||||
class TilingSpriteRenderer extends core.ObjectRenderer {
|
||||
/**
|
||||
* constructor for renderer
|
||||
* @param {PIXI.Renderer} renderer - The renderer this tiling awesomeness works for.
|
||||
*/
|
||||
constructor(renderer) {
|
||||
super(renderer), renderer.runners.contextChange.add(this), this.quad = new core.QuadUv(), this.state = core.State.for2d();
|
||||
}
|
||||
/** Creates shaders when context is initialized. */
|
||||
contextChange() {
|
||||
const renderer = this.renderer, uniforms = { globals: renderer.globalUniforms };
|
||||
this.simpleShader = core.Shader.from(spriteTilingFallback.default, spriteTilingSimple.default, uniforms), this.shader = renderer.context.webGLVersion > 1 ? core.Shader.from(spriteTiling.default, spriteTiling$1.default, uniforms) : core.Shader.from(spriteTilingFallback.default, spriteTilingFallback$1.default, uniforms);
|
||||
}
|
||||
/**
|
||||
* @param {PIXI.TilingSprite} ts - tilingSprite to be rendered
|
||||
*/
|
||||
render(ts) {
|
||||
const renderer = this.renderer, quad = this.quad;
|
||||
let vertices = quad.vertices;
|
||||
vertices[0] = vertices[6] = ts._width * -ts.anchor.x, vertices[1] = vertices[3] = ts._height * -ts.anchor.y, vertices[2] = vertices[4] = ts._width * (1 - ts.anchor.x), vertices[5] = vertices[7] = ts._height * (1 - ts.anchor.y);
|
||||
const anchorX = ts.uvRespectAnchor ? ts.anchor.x : 0, anchorY = ts.uvRespectAnchor ? ts.anchor.y : 0;
|
||||
vertices = quad.uvs, vertices[0] = vertices[6] = -anchorX, vertices[1] = vertices[3] = -anchorY, vertices[2] = vertices[4] = 1 - anchorX, vertices[5] = vertices[7] = 1 - anchorY, quad.invalidate();
|
||||
const tex = ts._texture, baseTex = tex.baseTexture, premultiplied = baseTex.alphaMode > 0, lt = ts.tileTransform.localTransform, uv = ts.uvMatrix;
|
||||
let isSimple = baseTex.isPowerOfTwo && tex.frame.width === baseTex.width && tex.frame.height === baseTex.height;
|
||||
isSimple && (baseTex._glTextures[renderer.CONTEXT_UID] ? isSimple = baseTex.wrapMode !== core.WRAP_MODES.CLAMP : baseTex.wrapMode === core.WRAP_MODES.CLAMP && (baseTex.wrapMode = core.WRAP_MODES.REPEAT));
|
||||
const shader = isSimple ? this.simpleShader : this.shader, w = tex.width, h = tex.height, W = ts._width, H = ts._height;
|
||||
tempMat.set(
|
||||
lt.a * w / W,
|
||||
lt.b * w / H,
|
||||
lt.c * h / W,
|
||||
lt.d * h / H,
|
||||
lt.tx / W,
|
||||
lt.ty / H
|
||||
), tempMat.invert(), isSimple ? tempMat.prepend(uv.mapCoord) : (shader.uniforms.uMapCoord = uv.mapCoord.toArray(!0), shader.uniforms.uClampFrame = uv.uClampFrame, shader.uniforms.uClampOffset = uv.uClampOffset), shader.uniforms.uTransform = tempMat.toArray(!0), shader.uniforms.uColor = core.Color.shared.setValue(ts.tint).premultiply(ts.worldAlpha, premultiplied).toArray(shader.uniforms.uColor), shader.uniforms.translationMatrix = ts.transform.worldTransform.toArray(!0), shader.uniforms.uSampler = tex, renderer.shader.bind(shader), renderer.geometry.bind(quad), this.state.blendMode = core.utils.correctBlendMode(ts.blendMode, premultiplied), renderer.state.set(this.state), renderer.geometry.draw(this.renderer.gl.TRIANGLES, 6, 0);
|
||||
}
|
||||
}
|
||||
TilingSpriteRenderer.extension = {
|
||||
name: "tilingSprite",
|
||||
type: core.ExtensionType.RendererPlugin
|
||||
};
|
||||
core.extensions.add(TilingSpriteRenderer);
|
||||
exports.TilingSpriteRenderer = TilingSpriteRenderer;
|
||||
//# sourceMappingURL=TilingSpriteRenderer.js.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSpriteRenderer.js.map
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resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSpriteRenderer.js.map
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resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSpriteRenderer.mjs
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resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSpriteRenderer.mjs
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||||
import { Matrix, ObjectRenderer, QuadUv, State, Shader, WRAP_MODES, Color, utils, ExtensionType, extensions } from "@pixi/core";
|
||||
import gl2FragmentSrc from "./sprite-tiling.frag.mjs";
|
||||
import gl2VertexSrc from "./sprite-tiling.vert.mjs";
|
||||
import gl1FragmentSrc from "./sprite-tiling-fallback.frag.mjs";
|
||||
import gl1VertexSrc from "./sprite-tiling-fallback.vert.mjs";
|
||||
import fragmentSimpleSrc from "./sprite-tiling-simple.frag.mjs";
|
||||
const tempMat = new Matrix();
|
||||
class TilingSpriteRenderer extends ObjectRenderer {
|
||||
/**
|
||||
* constructor for renderer
|
||||
* @param {PIXI.Renderer} renderer - The renderer this tiling awesomeness works for.
|
||||
*/
|
||||
constructor(renderer) {
|
||||
super(renderer), renderer.runners.contextChange.add(this), this.quad = new QuadUv(), this.state = State.for2d();
|
||||
}
|
||||
/** Creates shaders when context is initialized. */
|
||||
contextChange() {
|
||||
const renderer = this.renderer, uniforms = { globals: renderer.globalUniforms };
|
||||
this.simpleShader = Shader.from(gl1VertexSrc, fragmentSimpleSrc, uniforms), this.shader = renderer.context.webGLVersion > 1 ? Shader.from(gl2VertexSrc, gl2FragmentSrc, uniforms) : Shader.from(gl1VertexSrc, gl1FragmentSrc, uniforms);
|
||||
}
|
||||
/**
|
||||
* @param {PIXI.TilingSprite} ts - tilingSprite to be rendered
|
||||
*/
|
||||
render(ts) {
|
||||
const renderer = this.renderer, quad = this.quad;
|
||||
let vertices = quad.vertices;
|
||||
vertices[0] = vertices[6] = ts._width * -ts.anchor.x, vertices[1] = vertices[3] = ts._height * -ts.anchor.y, vertices[2] = vertices[4] = ts._width * (1 - ts.anchor.x), vertices[5] = vertices[7] = ts._height * (1 - ts.anchor.y);
|
||||
const anchorX = ts.uvRespectAnchor ? ts.anchor.x : 0, anchorY = ts.uvRespectAnchor ? ts.anchor.y : 0;
|
||||
vertices = quad.uvs, vertices[0] = vertices[6] = -anchorX, vertices[1] = vertices[3] = -anchorY, vertices[2] = vertices[4] = 1 - anchorX, vertices[5] = vertices[7] = 1 - anchorY, quad.invalidate();
|
||||
const tex = ts._texture, baseTex = tex.baseTexture, premultiplied = baseTex.alphaMode > 0, lt = ts.tileTransform.localTransform, uv = ts.uvMatrix;
|
||||
let isSimple = baseTex.isPowerOfTwo && tex.frame.width === baseTex.width && tex.frame.height === baseTex.height;
|
||||
isSimple && (baseTex._glTextures[renderer.CONTEXT_UID] ? isSimple = baseTex.wrapMode !== WRAP_MODES.CLAMP : baseTex.wrapMode === WRAP_MODES.CLAMP && (baseTex.wrapMode = WRAP_MODES.REPEAT));
|
||||
const shader = isSimple ? this.simpleShader : this.shader, w = tex.width, h = tex.height, W = ts._width, H = ts._height;
|
||||
tempMat.set(
|
||||
lt.a * w / W,
|
||||
lt.b * w / H,
|
||||
lt.c * h / W,
|
||||
lt.d * h / H,
|
||||
lt.tx / W,
|
||||
lt.ty / H
|
||||
), tempMat.invert(), isSimple ? tempMat.prepend(uv.mapCoord) : (shader.uniforms.uMapCoord = uv.mapCoord.toArray(!0), shader.uniforms.uClampFrame = uv.uClampFrame, shader.uniforms.uClampOffset = uv.uClampOffset), shader.uniforms.uTransform = tempMat.toArray(!0), shader.uniforms.uColor = Color.shared.setValue(ts.tint).premultiply(ts.worldAlpha, premultiplied).toArray(shader.uniforms.uColor), shader.uniforms.translationMatrix = ts.transform.worldTransform.toArray(!0), shader.uniforms.uSampler = tex, renderer.shader.bind(shader), renderer.geometry.bind(quad), this.state.blendMode = utils.correctBlendMode(ts.blendMode, premultiplied), renderer.state.set(this.state), renderer.geometry.draw(this.renderer.gl.TRIANGLES, 6, 0);
|
||||
}
|
||||
}
|
||||
TilingSpriteRenderer.extension = {
|
||||
name: "tilingSprite",
|
||||
type: ExtensionType.RendererPlugin
|
||||
};
|
||||
extensions.add(TilingSpriteRenderer);
|
||||
export {
|
||||
TilingSpriteRenderer
|
||||
};
|
||||
//# sourceMappingURL=TilingSpriteRenderer.mjs.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSpriteRenderer.mjs.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/TilingSpriteRenderer.mjs.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
5
resources/app/node_modules/@pixi/sprite-tiling/lib/index.js
generated
vendored
Normal file
5
resources/app/node_modules/@pixi/sprite-tiling/lib/index.js
generated
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
"use strict";
|
||||
var TilingSprite = require("./TilingSprite.js"), TilingSpriteRenderer = require("./TilingSpriteRenderer.js");
|
||||
exports.TilingSprite = TilingSprite.TilingSprite;
|
||||
exports.TilingSpriteRenderer = TilingSpriteRenderer.TilingSpriteRenderer;
|
||||
//# sourceMappingURL=index.js.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/index.js.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/index.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
|
||||
7
resources/app/node_modules/@pixi/sprite-tiling/lib/index.mjs
generated
vendored
Normal file
7
resources/app/node_modules/@pixi/sprite-tiling/lib/index.mjs
generated
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
import { TilingSprite } from "./TilingSprite.mjs";
|
||||
import { TilingSpriteRenderer } from "./TilingSpriteRenderer.mjs";
|
||||
export {
|
||||
TilingSprite,
|
||||
TilingSpriteRenderer
|
||||
};
|
||||
//# sourceMappingURL=index.mjs.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/index.mjs.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/index.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"index.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;"}
|
||||
38
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.frag.js
generated
vendored
Normal file
38
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.frag.js
generated
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: !0 });
|
||||
var gl1FragmentSrc = `#version 100
|
||||
#ifdef GL_EXT_shader_texture_lod
|
||||
#extension GL_EXT_shader_texture_lod : enable
|
||||
#endif
|
||||
#define SHADER_NAME Tiling-Sprite-100
|
||||
|
||||
precision lowp float;
|
||||
|
||||
varying vec2 vTextureCoord;
|
||||
|
||||
uniform sampler2D uSampler;
|
||||
uniform vec4 uColor;
|
||||
uniform mat3 uMapCoord;
|
||||
uniform vec4 uClampFrame;
|
||||
uniform vec2 uClampOffset;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);
|
||||
coord = (uMapCoord * vec3(coord, 1.0)).xy;
|
||||
vec2 unclamped = coord;
|
||||
coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);
|
||||
|
||||
#ifdef GL_EXT_shader_texture_lod
|
||||
vec4 texSample = unclamped == coord
|
||||
? texture2D(uSampler, coord)
|
||||
: texture2DLodEXT(uSampler, coord, 0);
|
||||
#else
|
||||
vec4 texSample = texture2D(uSampler, coord);
|
||||
#endif
|
||||
|
||||
gl_FragColor = texSample * uColor;
|
||||
}
|
||||
`;
|
||||
exports.default = gl1FragmentSrc;
|
||||
//# sourceMappingURL=sprite-tiling-fallback.frag.js.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.frag.js.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.frag.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"sprite-tiling-fallback.frag.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
||||
38
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.frag.mjs
generated
vendored
Normal file
38
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.frag.mjs
generated
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
var gl1FragmentSrc = `#version 100
|
||||
#ifdef GL_EXT_shader_texture_lod
|
||||
#extension GL_EXT_shader_texture_lod : enable
|
||||
#endif
|
||||
#define SHADER_NAME Tiling-Sprite-100
|
||||
|
||||
precision lowp float;
|
||||
|
||||
varying vec2 vTextureCoord;
|
||||
|
||||
uniform sampler2D uSampler;
|
||||
uniform vec4 uColor;
|
||||
uniform mat3 uMapCoord;
|
||||
uniform vec4 uClampFrame;
|
||||
uniform vec2 uClampOffset;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);
|
||||
coord = (uMapCoord * vec3(coord, 1.0)).xy;
|
||||
vec2 unclamped = coord;
|
||||
coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);
|
||||
|
||||
#ifdef GL_EXT_shader_texture_lod
|
||||
vec4 texSample = unclamped == coord
|
||||
? texture2D(uSampler, coord)
|
||||
: texture2DLodEXT(uSampler, coord, 0);
|
||||
#else
|
||||
vec4 texSample = texture2D(uSampler, coord);
|
||||
#endif
|
||||
|
||||
gl_FragColor = texSample * uColor;
|
||||
}
|
||||
`;
|
||||
export {
|
||||
gl1FragmentSrc as default
|
||||
};
|
||||
//# sourceMappingURL=sprite-tiling-fallback.frag.mjs.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.frag.mjs.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.frag.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"sprite-tiling-fallback.frag.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
||||
25
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.vert.js
generated
vendored
Normal file
25
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.vert.js
generated
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: !0 });
|
||||
var gl1VertexSrc = `#version 100
|
||||
#define SHADER_NAME Tiling-Sprite-100
|
||||
|
||||
precision lowp float;
|
||||
|
||||
attribute vec2 aVertexPosition;
|
||||
attribute vec2 aTextureCoord;
|
||||
|
||||
uniform mat3 projectionMatrix;
|
||||
uniform mat3 translationMatrix;
|
||||
uniform mat3 uTransform;
|
||||
|
||||
varying vec2 vTextureCoord;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
|
||||
|
||||
vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;
|
||||
}
|
||||
`;
|
||||
exports.default = gl1VertexSrc;
|
||||
//# sourceMappingURL=sprite-tiling-fallback.vert.js.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.vert.js.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.vert.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"sprite-tiling-fallback.vert.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;"}
|
||||
25
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.vert.mjs
generated
vendored
Normal file
25
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.vert.mjs
generated
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
var gl1VertexSrc = `#version 100
|
||||
#define SHADER_NAME Tiling-Sprite-100
|
||||
|
||||
precision lowp float;
|
||||
|
||||
attribute vec2 aVertexPosition;
|
||||
attribute vec2 aTextureCoord;
|
||||
|
||||
uniform mat3 projectionMatrix;
|
||||
uniform mat3 translationMatrix;
|
||||
uniform mat3 uTransform;
|
||||
|
||||
varying vec2 vTextureCoord;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
|
||||
|
||||
vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;
|
||||
}
|
||||
`;
|
||||
export {
|
||||
gl1VertexSrc as default
|
||||
};
|
||||
//# sourceMappingURL=sprite-tiling-fallback.vert.mjs.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.vert.mjs.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.vert.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"sprite-tiling-fallback.vert.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;"}
|
||||
20
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-simple.frag.js
generated
vendored
Normal file
20
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-simple.frag.js
generated
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: !0 });
|
||||
var fragmentSimpleSrc = `#version 100
|
||||
#define SHADER_NAME Tiling-Sprite-Simple-100
|
||||
|
||||
precision lowp float;
|
||||
|
||||
varying vec2 vTextureCoord;
|
||||
|
||||
uniform sampler2D uSampler;
|
||||
uniform vec4 uColor;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 texSample = texture2D(uSampler, vTextureCoord);
|
||||
gl_FragColor = texSample * uColor;
|
||||
}
|
||||
`;
|
||||
exports.default = fragmentSimpleSrc;
|
||||
//# sourceMappingURL=sprite-tiling-simple.frag.js.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-simple.frag.js.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-simple.frag.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"sprite-tiling-simple.frag.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;"}
|
||||
20
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-simple.frag.mjs
generated
vendored
Normal file
20
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-simple.frag.mjs
generated
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
var fragmentSimpleSrc = `#version 100
|
||||
#define SHADER_NAME Tiling-Sprite-Simple-100
|
||||
|
||||
precision lowp float;
|
||||
|
||||
varying vec2 vTextureCoord;
|
||||
|
||||
uniform sampler2D uSampler;
|
||||
uniform vec4 uColor;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 texSample = texture2D(uSampler, vTextureCoord);
|
||||
gl_FragColor = texSample * uColor;
|
||||
}
|
||||
`;
|
||||
export {
|
||||
fragmentSimpleSrc as default
|
||||
};
|
||||
//# sourceMappingURL=sprite-tiling-simple.frag.mjs.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-simple.frag.mjs.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-simple.frag.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"sprite-tiling-simple.frag.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;"}
|
||||
31
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.frag.js
generated
vendored
Normal file
31
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.frag.js
generated
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: !0 });
|
||||
var gl2FragmentSrc = `#version 300 es
|
||||
#define SHADER_NAME Tiling-Sprite-100
|
||||
|
||||
precision lowp float;
|
||||
|
||||
in vec2 vTextureCoord;
|
||||
|
||||
out vec4 fragmentColor;
|
||||
|
||||
uniform sampler2D uSampler;
|
||||
uniform vec4 uColor;
|
||||
uniform mat3 uMapCoord;
|
||||
uniform vec4 uClampFrame;
|
||||
uniform vec2 uClampOffset;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);
|
||||
coord = (uMapCoord * vec3(coord, 1.0)).xy;
|
||||
vec2 unclamped = coord;
|
||||
coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);
|
||||
|
||||
vec4 texSample = texture(uSampler, coord, unclamped == coord ? 0.0f : -32.0f);// lod-bias very negative to force lod 0
|
||||
|
||||
fragmentColor = texSample * uColor;
|
||||
}
|
||||
`;
|
||||
exports.default = gl2FragmentSrc;
|
||||
//# sourceMappingURL=sprite-tiling.frag.js.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.frag.js.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.frag.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"sprite-tiling.frag.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
||||
31
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.frag.mjs
generated
vendored
Normal file
31
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.frag.mjs
generated
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
var gl2FragmentSrc = `#version 300 es
|
||||
#define SHADER_NAME Tiling-Sprite-100
|
||||
|
||||
precision lowp float;
|
||||
|
||||
in vec2 vTextureCoord;
|
||||
|
||||
out vec4 fragmentColor;
|
||||
|
||||
uniform sampler2D uSampler;
|
||||
uniform vec4 uColor;
|
||||
uniform mat3 uMapCoord;
|
||||
uniform vec4 uClampFrame;
|
||||
uniform vec2 uClampOffset;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);
|
||||
coord = (uMapCoord * vec3(coord, 1.0)).xy;
|
||||
vec2 unclamped = coord;
|
||||
coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);
|
||||
|
||||
vec4 texSample = texture(uSampler, coord, unclamped == coord ? 0.0f : -32.0f);// lod-bias very negative to force lod 0
|
||||
|
||||
fragmentColor = texSample * uColor;
|
||||
}
|
||||
`;
|
||||
export {
|
||||
gl2FragmentSrc as default
|
||||
};
|
||||
//# sourceMappingURL=sprite-tiling.frag.mjs.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.frag.mjs.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.frag.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"sprite-tiling.frag.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
||||
25
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.vert.js
generated
vendored
Normal file
25
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.vert.js
generated
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: !0 });
|
||||
var gl2VertexSrc = `#version 300 es
|
||||
#define SHADER_NAME Tiling-Sprite-300
|
||||
|
||||
precision lowp float;
|
||||
|
||||
in vec2 aVertexPosition;
|
||||
in vec2 aTextureCoord;
|
||||
|
||||
uniform mat3 projectionMatrix;
|
||||
uniform mat3 translationMatrix;
|
||||
uniform mat3 uTransform;
|
||||
|
||||
out vec2 vTextureCoord;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
|
||||
|
||||
vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;
|
||||
}
|
||||
`;
|
||||
exports.default = gl2VertexSrc;
|
||||
//# sourceMappingURL=sprite-tiling.vert.js.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.vert.js.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.vert.js.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"sprite-tiling.vert.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;"}
|
||||
25
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.vert.mjs
generated
vendored
Normal file
25
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.vert.mjs
generated
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
var gl2VertexSrc = `#version 300 es
|
||||
#define SHADER_NAME Tiling-Sprite-300
|
||||
|
||||
precision lowp float;
|
||||
|
||||
in vec2 aVertexPosition;
|
||||
in vec2 aTextureCoord;
|
||||
|
||||
uniform mat3 projectionMatrix;
|
||||
uniform mat3 translationMatrix;
|
||||
uniform mat3 uTransform;
|
||||
|
||||
out vec2 vTextureCoord;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
|
||||
|
||||
vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;
|
||||
}
|
||||
`;
|
||||
export {
|
||||
gl2VertexSrc as default
|
||||
};
|
||||
//# sourceMappingURL=sprite-tiling.vert.mjs.map
|
||||
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.vert.mjs.map
generated
vendored
Normal file
1
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.vert.mjs.map
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"sprite-tiling.vert.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;"}
|
||||
39
resources/app/node_modules/@pixi/sprite-tiling/package.json
generated
vendored
Normal file
39
resources/app/node_modules/@pixi/sprite-tiling/package.json
generated
vendored
Normal file
@@ -0,0 +1,39 @@
|
||||
{
|
||||
"name": "@pixi/sprite-tiling",
|
||||
"version": "7.4.2",
|
||||
"main": "lib/index.js",
|
||||
"module": "lib/index.mjs",
|
||||
"types": "lib/index.d.ts",
|
||||
"exports": {
|
||||
".": {
|
||||
"import": {
|
||||
"types": "./lib/index.d.ts",
|
||||
"default": "./lib/index.mjs"
|
||||
},
|
||||
"require": {
|
||||
"types": "./lib/index.d.ts",
|
||||
"default": "./lib/index.js"
|
||||
}
|
||||
}
|
||||
},
|
||||
"description": "Tiling Sprites for faster rendering a tiling image",
|
||||
"author": "Mat Groves",
|
||||
"homepage": "http://pixijs.com/",
|
||||
"license": "MIT",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/pixijs/pixijs.git"
|
||||
},
|
||||
"publishConfig": {
|
||||
"access": "public"
|
||||
},
|
||||
"files": [
|
||||
"lib",
|
||||
"*.d.ts"
|
||||
],
|
||||
"peerDependencies": {
|
||||
"@pixi/core": "7.4.2",
|
||||
"@pixi/display": "7.4.2",
|
||||
"@pixi/sprite": "7.4.2"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user